Michael Sissons

· (437) 665-3564 · michael_sissons@outlook.com

The Price is Right: Bingo!

Programmer C# PHP Unity

A mobile game developed by Clipwire Games.

Fill in Fable

Programmer System Designer Visual Scripting Unity

A narrative systems driven game made as part of Sheridan 2025 Capstone.

GEORPG

Programmer Designer C# Unity

A solo-developed modular RPG engine with a custom event system.

Monster Farm

Programmer System Designer C# Unity

A casual game playable on Itch.io made as part of a one-week design challenge.

Multiplayer BHR

Programmer Designer GML Net Code

A solo-developed multiplayer game featuring fast-paced bullet-hell mechanics.


The Price is Right: Bingo!

Programming
  • C# PHP Unity Git
  • Developed numerous features, using client and server code.
Communication
  • Slack Jira Confluence
  • Wrote documentation for members of the team, including training documents.
  • Communicated with a large team daily through Slack, regularly giving feedback on design and art in addition to coordinating with other programmers and production.

Fill in Fable

System Design
  • Visual Scripting Miro Confluence
  • Made 'Event Drivers' to allow designers to make events and cutscenes in Visual Scripting.
  • Designed a majority of game systems, including isometric rendering, dialogue and UI Spawning, narrative tracking, etc.
Programming
  • C# Visual Scripting Unity Git
  • Developed framework features and implemented event content.

GEORPG

Programming
  • C# Unity
  • Created a modular event system to handle cutscenes, combat, and more.
  • Designed and programmed a dialogue system that can change cadence.
Art
  • Adobe Creative Suite
  • Designed characters using simple shapes for an easy-to-produce style.
  • Animated sprite skeletons that can blend between states seamlessly.

Monster Farm

Programming
  • C# Unity
  • Created a playable casual game uploaded to Itch.io as part of a one-week design challenge.
  • Constructed a drag-and-drop system to give kinetic feedback to the player.
Communication
  • Led daily meetings to keep the team informed on the scope of the project, directly contributing to a successful design week.

Multiplayer BHR

Programming
  • GML Net Code
  • Utilized a buffer system to run a consistent server that is engaging to play on.
Design
  • Designed 3 unique weapons for short, medium, and long range.
  • Built a map with separate zones that favor certain weapons.